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- function LuaProcessMessage( nMessageCode, nFirst, nSecond )
- if ( nMessageCode >= 10001 and nMessageCode <= 10005 ) then
- AddMessage( 65537, nMessageCode, 1 ) --NEXT_STATE
- return 1
- end
-
- if ( nMessageCode == 536936448 and ( nFirst >= 10001 and nFirst <= 10005 ) ) then
- local nMessage = SetProcessedFlag( nFirst )
- AddMessage( nMessage, 0, 1 )
- return 1
- end
-
-
- -- changed selection on player's unit pane
-
- -- if ( nMessageCode == 536936451 and nFirst == 100 ) then
- -- local nMessage = SetProcessedFlag( 8888 )
- -- AddMessage( nMessage, nSecond, 0 )
- -- return 1
- -- end
-
-
- if ( nMessageCode == 536936451 or nMessageCode == 536936452 ) then
- --forward these messages to the game
- local nMessage = SetProcessedFlag( nMessageCode )
- AddMessage( nMessage, nFirst, nSecond )
- return 1
- end
-
- return 0
- end
-